DoVip said:
Oh I see. Ok, I understand.
Most non-action paced RPG games (like
Final Fantasy) include things like health level, power level, magic level, team expansion, etc. When you approach an enemy or an area, you're given a choice of what action you want to do, how much you want to do, who it's for, etc. After going through minutes of configuring your attack, you make your attack. Oh wait, you haven't even moved yourself at all. You just sat there taking your time figuring out what you want to do. Now, you do the whole thing over again... with the next person on your team. Of course, that depends on whether you accepted that person to be on your team. You probably did since "more is better"... or so they say.
Anyway, they have been implementing some RPG features into more and more games nowadays.
Street Fighter did that. You chose the kind of super-attack you want... "Alpha Attack," "Omega Attack," or etc...
Mega Man did that. You're a boy who controls Mega Man in the computer virtual reality. Before entering a computer virtual reality, you choose two out of many attacks that you recently earned. Aww... come on, I earned them all... I want to use them all!
Bomberman did that recently for their game. Instead of just yourself as Bomberman, you've also got a sidekick that you have to nurture and take care of throughout the game. This is similar to those so-called
Pokemon games. Ugh!
What ever happened to those games where you keep what you earned and use whatever you want. Not being limited to using less than what you really have. :roll: