New bill would make ESRB ratings legally binding

Well, the video game is already accepted into mainstream and it is ridiculous to see video game as negative activities, in my view.

Many negative activities are "accepted into mainstream". That doesn't make them positive.
 
It doesn't work for all kids, especially if they have strong interest with video game, so they will find around to play video game, like at friend's house. When they hit adult so some of them became addiction to video game.

My parent and the school counselor told me about stop focus on video game, but I just ignored them, so my parent realized it was waste of time to change my hobby. My sister is heavily gamer after 18th birthday after my parent restricted the video game for years. The video game is part of my strongest interest.

At college, especially at UAB, there were many students play Call of Duty series (COD) together at university dorms, so COD is very popular for college students.
:(
 
Violent Video Games: More Playing Time Equals More Aggression
COLUMBUS, Ohio – A new study provides the first experimental evidence that the negative effects of playing violent video games can accumulate over time.

Researchers found that people who played a violent video game for three consecutive days showed increases in aggressive behavior and hostile expectations each day they played. Meanwhile, those who played nonviolent games showed no meaningful changes in aggression or hostile expectations over that period.

Their results are published online in the Journal of Experimental Social Psychology and will appear in a future print edition.

The study involved 70 French university students who were told they would be participating in a three-day study of the effects of brightness of video games on visual perception.

They were then assigned to play a violent or nonviolent video game for 20 minutes on each of three consecutive days.

Those assigned the violent games played Condemned 2, Call of Duty 4 and then The Club on consecutive days (in a random order). Those assigned the nonviolent games played S3K Superbike, Dirt2 and Pure (in a random order).

After playing the game each day, participants took part in an exercise that measured their hostile expectations. They were given the beginning of a story, and then asked to list 20 things that the main character will do or say as the story unfolds. For example, in one story another driver crashes into the back of the main character’s car, causing significant damage. The researchers counted how many times the participants listed violent or aggressive actions and words that might occur.

Students in the study then participated in a competitive reaction time task, which is used to measure aggression. Each student was told that he or she would compete against an unseen opponent in a 25-trial computer game in which the object was to be the first to respond to a visual cue on the computer screen.

The loser of each trial would receive a blast of unpleasant noise through headphones, and the winner would decide how loud and long the blast would be. The noise blasts were a mixture of several sounds that most people find unpleasant (such as fingernails on a chalk board, dentist drills, and sirens). In actuality, there was no opponent and the participants were told they won about half the trials.)

The results showed that, after each day, those who played the violent games had an increase in their hostile expectations. In other words, after reading the beginning of the stories, they were more likely to think that the characters would react with aggression or violence.

“People who have a steady diet of playing these violent games may come to see the world as a hostile and violent place,” Bushman said. “These results suggest there could be a cumulative effect.”

This may help explain why players of the violent games also grew more aggressive day by day, agreeing to give their opponents longer and louder noise blasts through the headphones.

“Hostile expectations are probably not the only reason that players of violent games are more aggressive, but our study suggests it is certainly one important factor,” Bushman said.

“After playing a violent video game, we found that people expect others to behave aggressively. That expectation may make them more defensive and more likely to respond with aggression themselves, as we saw in this study and in other studies we have conducted.”

Students who played the nonviolent games showed no changes in either their hostile expectations or their aggression, Bushman noted.
 
The Truth About Video Games and the Brain
In a December 2011 article in Nature Reviews Neuroscience, six experts in neuroscience and cognitive psychology – Daphne Bavelier, C. Shawn Green, Doug Hyun Han, Perry F. Renshaw, Michael M. Merzenich and Douglas A. Gentile – offer their perspectives on frequently asked questions related to the effects of video games on the brain:

Does playing video games have negative effects on the brain and behavior?
On this issue, the jury is essentially unanimous: intensive play of high-action games has been shown to have negative cognitive effects. Merzenich references studies that indicate such games can create “listlessness and discontent in slower-paced and less stimulating academic, work or social environments.” Research has drawn connections between playing more violent games and an increase in more aggressive thoughts. Games with anti-social or violent content “have been shown to reduce empathy, to reduce stress associated with observing or initiating anti-social actions, and to increase confrontational and disruptive behaviors in the real world.” (ibid)

How strong is the evidence that video games are addictive?
While strong evidence is mounting, research is proceeding but still incomplete. According to Han and Renshaw, investigations suggest that “brain areas that respond to game stimuli in patients with on-line game addiction are similar to those that respond to drug cue-induced craving in patients with substance dependence.” In addition, they state that gaming dependence has been shown to create “dysfunction in five domains: academic, social, occupational, developmental and behavioral.” While gaming addiction may differ from other types of addiction, it clearly appears to be a very real issue.
 
Violent video games may intensify anti-Arab stereotypes
(Medical Xpress)—Playing violent video games about terrorism strengthens negative stereotypes about Arabs, even when Arabs are not portrayed in the games. That is one of the findings of an innovative new study in the January issue of Psychology of Violence, a peer-reviewed journal published by the American Psychological Association.

"Our research suggests that parents, educators and others need to consider the harmful impact of stereotype-laden games on a group that has become a major target of prejudice within the United States," said University of Michigan researcher Muniba Saleem, co-author of the study with Iowa State University researcher Craig Anderson.

Saleem and Anderson recruited 204 participants, randomly assigning them to play one of three video games for 30 minutes. Two of the games were versions of "Counter-Strike," one with Arab terrorists and the other with Russian terrorists. The third game was a nonviolent golf game.

After playing the games, the researchers assessed participants' levels of prejudice against Arabs using direct measures such as attitude questionnaires as well as indirect measures such as drawings.

They gave participants paper and colored pencils, and asked them to draw four people: a "typical" Arab and Caucasian man and woman. Then raters coded the drawings based on the emotions depicted, stereotypical appearance and presence or absence of a weapon.

The standard tests showed that playing violent video games, even those featuring Russians as terrorists, increased anti-Arab attitudes. And the drawing test showed the same effect. Participants who played a terrorism-themed video game were more likely than those who played the golf game to draw Arabs with stereotypical traits and Arab men with weapons and angry expressions on their face.

"It's possible that the effects of video game stereotypes on anti-Arab attitudes are especially strong because of the overall lack of direct contact with Arabs among our participants," Saleem said.

In the absence of direct, personal contact, participants rely on media depictions of Arabs, which, Saleem points out, rarely show Arabs in a positive light.

"Clearly, additional work is needed on how video games might influence stereotypes and attitudes toward any outgroups that are depicted in these games, particular on the long-term effects," Saleem said.

"But it is vital to improve our understanding of this process, so we will be in a better position to reduce the harmful effects of negative beliefs about people, not only within a particular society, but between nations."
 
I don't see "video game" as negative activities. :ugh3:
They are if they are addictive or being used by young impressionable children.

I'm sorry that you can't see that.

You're an intelligent young man but you have a blind spot in this area.
 
My boys always wanted me to buy them games that were not age appropriate....and i flat out said NO....but...their friends had those games and of course they went to their house and played them....even swapped games and I would find a game that I had not bought them and was not age appropriate in their rooms....

you did a right thing :thumb:

but in my home, there will be no video games. it ain't like old time anymore. the games have gotten way too violent and gory. definitely not what I'd want my own kids to be playing. I prefer more like a puzzle-solving type like The Lost Viking where it's best played with 2 players and there are 3 Viking characters with a different function each (ie. Erik can run fast and jump while Olaf can block the enemies with his shield and Baleog can kill an enemy with his sword). the goal of the game is to get all 3 Vikings from Point A to Point B alive.

When I was a boy, Nintendo and Super Nintendo were all I had. Never had any other video game system since then. All games I owned were non-violent and it always included 2-players because I wanted to play with my brother or my friend. But I never really owned more than a few games since I spend most of time outside.
 
After play violent games for many years, it did't change my behavior or attitude. I have no interest with online gaming, so I usually play single player or offline multiplayer with bots. I know that video game is not real life so they are for my hobby. It doesn't change my strongest interest with video game after saw some studies about negative effect on video game.

I'm exciting about video game is evolving and can't wait to play GTA 5 when release in the spring. :D
 
They are if they are addictive or being used by young impressionable children.

I'm sorry that you can't see that.

You're an intelligent young man but you have a blind spot in this area.

That, plus the sedentary lifestyle is a big negative. I would guess that it is probably bad for eye development/health too.
 
you did a right thing :thumb:

but in my home, there will be no video games. it ain't like old time anymore. the games have gotten way too violent and gory. definitely not what I'd want my own kids to be playing. I prefer more like a puzzle-solving type like The Lost Viking where it's best played with 2 players and there are 3 Viking characters with a different function each (ie. Erik can run fast and jump while Olaf can block the enemies with his shield and Baleog can kill an enemy with his sword). the goal of the game is to get all 3 Vikings from Point A to Point B alive.

When I was a boy, Nintendo and Super Nintendo were all I had. Never had any other video game system since then. All games I owned were non-violent and it always included 2-players because I wanted to play with my brother or my friend. But I never really owned more than a few games since I spend most of time outside.

You did play Left 4 Dead in few years ago, so this game is violent with zombies.
 
That, plus the sedentary lifestyle is a big negative. I would guess that it is probably bad for eye development/health too.

The health issues? Not case for me.

I'm active as well - especially walking around subdivision and university campus at many days. I lost about 50 pounds and no longer to obese, after increased a lot of weights when start work at Walmart.

My bowel disorder has nothing with game because my parent had same problem when they were in 20's.
 
we are not saying a video game is bad. we are saying a violent video game has a negative impact.

It isn't true for me, so it didn't change my behavior.

I guess - it is depends on people.
 
Well, the video game is already accepted into mainstream and it is ridiculous to see video game as negative activities, in my view.

ridiculous? no. it's deeply concerning. Many experts around the world have performed research and experiments and all results point that violent game is harmful if a kid is playing it too much, too long.

It's fine that a kid plays it together with sibling, parent, or friend for a few hours a week but it's not mentally healthy when a kid's playing a violent video game alone for hours and hours and hours.

You know nowadays after school and on weekends, many kids are very glued to tv, playing violent games for hours. That is very concerning to hear. The obesity rate in this country is out of control. Tens of millions kid are an obese. Biggest culprit - long hours behind tv and video games.... junk food and no outdoor activity.

worst of all? they lack manner and they get a horrible temper tantrum.

:(
 
It isn't true for me, so it didn't change my behavior.

I guess - it is depends on people.

why are you being very stubborn? this is not about you you you. this affects many other people. did you read these expert papers?
 
ridiculous? no. it's deeply concerning. Many experts around the world have performed research and experiments and all results point that violent game is harmful if a kid is playing it too much, too long.

It's fine that a kid plays it together with sibling, parent, or friend for a few hours a week but it's not mentally healthy when a kid's playing a violent video game alone for hours and hours and hours.

You know nowadays after school and on weekends, many kids are very glued to tv, playing violent games for hours. That is very concerning to hear. The obesity rate in this country is out of control. Tens of millions kid are an obese. Biggest culprit - long hours behind tv and video games.... junk food and no outdoor activity.

worst of all? they lack manner and they get a horrible temper tantrum.

:(

They have irresponsible and lazy parents, so I don't have control on those situation.

We have more, more junk foods, too many fast foods, all into chemical, such as antibiotic and hormone, high fructose corn syrup, etc caused obesity problem, same with lack of exercises. Have a time management is very important for life.

If your suggestion is part of problem so video game wouldn't exist in long time ago, but the video game is evolving and growing so fast.

I don't think that many researches are reliable, but I have put irresponsible and lazy parents as big issue (in my view).
 
They have irresponsible and lazy parents, so I don't have control on those situation.

We have more, more junk foods, too many fast foods, all into chemical, such as antibiotic and hormone, high fructose corn syrup, etc caused obesity problem, same with lack of exercises. Have a time management is very important for life.

If your suggestion is part of problem so video game wouldn't exist in long time ago, but the video game is evolving and growing so fast.
my suggestion is part of solutions. yes the video game is evolving and growing fast.... toward violent category. why not evolve and grow toward constructive and educative category like FEZ or The Lost Viking?

I don't think that many researches are reliable, but I have put irresponsible and lazy parents as big issue (in my view).

so you're going to ignore these experts? are you saying what these experts are saying is bunch of nonsense?
 
why are you being very stubborn? this is not about you you you. this affects many other people. did you read these expert papers?

Oh really about many other people?

Yes, I read your expert papers, but I have mixed feeling. I have a biggest thing to say - tell to all parents to tighten it up and start responsible to take care of child. I don't come to high school and tell all high school kids to stop playing video game so much, stop eat junk food, stop to sit in couch, stop to lay on bed, ask them to study so hard, etc because they are not my job to take care of them, however I only take care if I have own child.

I have no sympathy if children are taken away from lazy or neglecting parents.
 
Oh really about many other people?

Yes, I read your expert papers, but I have mixed feeling. I have a biggest thing to say - tell to all parents to tighten it up and start responsible to take care of child. I don't come to high school and tell all high school kids to stop playing video game so much, stop eat junk food, stop to sit in couch, stop to lay on bed, ask them to study so hard, etc because they are not my job to take care of them, however I only take care if I have own child.

I have no sympathy if children are taken away from lazy or neglecting parents.

parents have responsibility for their children and set the rules for them. and government has responsibility for game companies and sets the rules for them.

enough is enough. stop making more and more violent games.
 
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