PS3 Feature

TrippLA said:
PS2 controller have vibrate, that same as rumble...


How can i play rumble controller on PS3 for Madden 2007?

I felt nothing to tackle. BORING!
 
sjones4dad said:
How can i play rumble controller on PS3 for Madden 2007?

I felt nothing to tackle. BORING!

I dunno, you maybe wrong about PS3 get no rumble and I said that we need wait and see if would have rumble feature.

If not then get Madden 07 for Wii, that simple.
 
TrippLA said:
I dunno, you maybe wrong about PS3 get no rumble and I said that we need wait and see if would have rumble feature.

If not then get Madden 07 for Wii, that simple.


I already have 360 and ready to buy Madden 2007. It does have rumble controller.

Yeah, will see about PS3 will fight off from lawsuit and see if they can able to get rumble. I don't understand this. Why xbox 360 and wii dont get suit for rumble. Making no sense at all. Maybe using a word like dualshock. I had no idea. I should read about this more on that lawsuit.

SJones4dad
 
What's wrong with lawsuit? what happen? I haven't hear about controller issue.
 
TrippLA said:
What's wrong with lawsuit? what happen? I haven't hear about controller issue.

Immersion Speaks Out on the PS3 Controller

By now you've all heard that there's no rumble in the PS3 controller. But why did Sony remove this standard feature? Was it a technical hurdle as they claim, or did the Immersion lawsuit come into play? Immersion CEO Vic Viegas speaks out on the matter in this exclusive interview.


As you may recall, in March of this year the U.S. District Court for the Northern District of California upheld a previous judgment to penalize Sony Computer Entertainment, Inc. and Sony Computer Entertainment of America, Inc. $82 million in damages for patent infringement. With pre-judgment interest added on to that, the total award is about $92 million, and Sony was also issued an injunction that would prevent them from building, shipping and selling their Dual Shock controllers, which contain the force feedback functions that apparently infringe on Immersion's patents.

Pending Sony's appeal, the judge has stayed the injunction, but Sony is still paying a compulsory license fee each quarter to Immersion—Immersion is hopeful that the appeal will be decided upon in their favor by the end of this year. With that in mind, many in the industry have found it quite curious that Sony's newly announced motion-sensing PS3 controller contains no rumble functionality. According to an SCEA rep contacted by GameDaily BIZ, Sony maintains that "the new PS3 controller uses six axis motion sensors to move with the user's body; because of this sensitivity it can't use vibration."

We spoke with Immersion CEO Vic Viegas to get his take on the PS3 controller and what could happen next with the lawsuit. "When the appeal is completed, and if we win, then there will be an injunction and they will not be allowed to sell their products unless they have a license from Immersion. So this is a very high stakes game that they're playing... Clearly, with the lawsuit there's a serious risk that if they were to lose the appeal our injunction could be applied to the PS3 and they would not be able to sell the PS3 if it was found to be an infringing product," said Viegas.

Could it be that Sony, fearing it may lose its appeal, decided it would be too risky to include rumble in the PS3 controller? No one knows for sure, but Immersion is certain that technologically rumble could be included alongside motion-sensing. Not only does Nintendo's motion-sensing Wii-mote include vibration, but Dylan Jobe (who demonstrated Warhawk at Sony's media briefing) made a very interesting comment to IGN in a video interview. As the video approaches the 6 minute mark, Jobe says something like, "...the batteries are great, the rumble is great, the sensors are great." Did Jobe just make a mistake, or did he actually slip up and reveal that his model of the PS3 controller did in fact utilize a rumble feature?

[ "[For Sony] to have made this decision I think is really taking a big risk with their product line, and it may be just the arrogance..." Vic Viegas, Immersion CEO ]


If Sony truly is having trouble successfully integrating vibration alongside motion-sensing technology, Immersion said that it would like to help. "Immersion would be happy to step in and solve their problem," Viegas told GameDaily BIZ. "If it truly is a conflict between vibration and motion sensing, we have some of the world's experts in the field of haptic technology or force feedback... and we already have three ways we know how to solve the problem, but we're not willing to work with them until we've resolved this long, simmering legal battle. So if this is really a technical hurdle, we're confident that we can solve this through filtering techniques, through processing techniques and through hardware modifications."

Whether a legal battle or a technical hurdle is getting in the way, it's hard to believe that a company like Sony would remove vibration from its controller, a feature that has truly come to be expected in just about any modern console controller. Apparently, the secret was so well guarded at Sony that even some of the most respected developers for Sony's platform were surprised to hear about the lack of vibration. In a video interview on GameSpot with Metal Gear Solid creator Hideo Kojima, who is working on Metal Gear Solid 4: Guns of the Patriots for PS3, Kojima noted (past the 5 minute mark) that he was "very upset and sad" at the removal of rumble from PS3.

"[Sony] may be forced into adding vibration back if the game developers and the gamers completely throw up their arms and say, 'This is not an interactive experience, especially at $599,'" Viegas continued.

Viegas also pointed to a couple of peculiar comments by Sony. "There have been Sony executives who have been quoted as saying that it would be possible to have third-party peripherals provide vibration... Why would a third-party be able to solve this technical problem?" he queried. "They also say that the lack of vibration today doesn't necessarily mean that that's their long-term strategy, so they have somewhat hedged their bets I think in the face of this strong criticism from the industry."

Of course, if Sony did look to a third-party to provide a pad with vibration, that company would likely be a licensee of Immersion anyway—Immersion has more than 20 licensees in the game industry. And why would Sony want to steer business away from their first-party product and towards third-party controllers? It simply doesn't make a whole lot of sense.

Viegas added, "It's interesting that the PS3 controller, if you felt it, it feels extremely light, flimsy almost. There's a lack of substance to what is an expensive product and there's a cavity in the handles that would actually accommodate two rotating mass motors. So it's possible that at the last minute they were taken out; it's possible that they could easily be added back in."

He continued, "If you look at the top 3 console suppliers, 2 of the 3 provide vibration as part of their gaming experience. Nintendo was obviously able to resolve the motion sensing and the vibration problem... and Microsoft has vibration, which is a key aspect of the gaming experience. [For Sony] to have made this decision I think is really taking a big risk with their product line, and it may be just the arrogance, that they've been in this space for so long that they feel they can raise prices indiscriminately, they can eliminate features by a stroke of their hand without any feedback from game developers..."

So what's next for Sony? Is vibration still a possibility for the PS3 controller? "Absolutely," said Viegas. "I think that they could either on their own solve their problem and decide to add vibration back in—they do run the risk of an injunction right at the same time they're launching a new product—or they could work with Immersion to help solve the problem and settle the lawsuit. We've always been very interested in working with them not only to resolve our legal differences but also to work with them to enhance their products. For example, we have what we believe to be a much better next-generation gaming technology that is more crisp and precise, would be less expensive to implement and we'd be happy to share that with them. In fact, we demonstrated the capability to them and they were quite impressed, but the lawsuit seems to be in the way."

"Vibration adds that third dimension—sight, sound and touch. Without touch... it's like playing in the closet with the lights off; there's no feedback, takes completely away from the gameplay," he concluded.
 
sjones4dad said:
Immersion Speaks Out on the PS3 Controller

By now you've all heard that there's no rumble in the PS3 controller. But why did Sony remove this standard feature? Was it a technical hurdle as they claim, or did the Immersion lawsuit come into play? Immersion CEO Vic Viegas speaks out on the matter in this exclusive interview.


As you may recall, in March of this year the U.S. District Court for the Northern District of California upheld a previous judgment to penalize Sony Computer Entertainment, Inc. and Sony Computer Entertainment of America, Inc. $82 million in damages for patent infringement. With pre-judgment interest added on to that, the total award is about $92 million, and Sony was also issued an injunction that would prevent them from building, shipping and selling their Dual Shock controllers, which contain the force feedback functions that apparently infringe on Immersion's patents.

Pending Sony's appeal, the judge has stayed the injunction, but Sony is still paying a compulsory license fee each quarter to Immersion—Immersion is hopeful that the appeal will be decided upon in their favor by the end of this year. With that in mind, many in the industry have found it quite curious that Sony's newly announced motion-sensing PS3 controller contains no rumble functionality. According to an SCEA rep contacted by GameDaily BIZ, Sony maintains that "the new PS3 controller uses six axis motion sensors to move with the user's body; because of this sensitivity it can't use vibration."

We spoke with Immersion CEO Vic Viegas to get his take on the PS3 controller and what could happen next with the lawsuit. "When the appeal is completed, and if we win, then there will be an injunction and they will not be allowed to sell their products unless they have a license from Immersion. So this is a very high stakes game that they're playing... Clearly, with the lawsuit there's a serious risk that if they were to lose the appeal our injunction could be applied to the PS3 and they would not be able to sell the PS3 if it was found to be an infringing product," said Viegas.

Could it be that Sony, fearing it may lose its appeal, decided it would be too risky to include rumble in the PS3 controller? No one knows for sure, but Immersion is certain that technologically rumble could be included alongside motion-sensing. Not only does Nintendo's motion-sensing Wii-mote include vibration, but Dylan Jobe (who demonstrated Warhawk at Sony's media briefing) made a very interesting comment to IGN in a video interview. As the video approaches the 6 minute mark, Jobe says something like, "...the batteries are great, the rumble is great, the sensors are great." Did Jobe just make a mistake, or did he actually slip up and reveal that his model of the PS3 controller did in fact utilize a rumble feature?

[ "[For Sony] to have made this decision I think is really taking a big risk with their product line, and it may be just the arrogance..." Vic Viegas, Immersion CEO ]


If Sony truly is having trouble successfully integrating vibration alongside motion-sensing technology, Immersion said that it would like to help. "Immersion would be happy to step in and solve their problem," Viegas told GameDaily BIZ. "If it truly is a conflict between vibration and motion sensing, we have some of the world's experts in the field of haptic technology or force feedback... and we already have three ways we know how to solve the problem, but we're not willing to work with them until we've resolved this long, simmering legal battle. So if this is really a technical hurdle, we're confident that we can solve this through filtering techniques, through processing techniques and through hardware modifications."

Whether a legal battle or a technical hurdle is getting in the way, it's hard to believe that a company like Sony would remove vibration from its controller, a feature that has truly come to be expected in just about any modern console controller. Apparently, the secret was so well guarded at Sony that even some of the most respected developers for Sony's platform were surprised to hear about the lack of vibration. In a video interview on GameSpot with Metal Gear Solid creator Hideo Kojima, who is working on Metal Gear Solid 4: Guns of the Patriots for PS3, Kojima noted (past the 5 minute mark) that he was "very upset and sad" at the removal of rumble from PS3.

"[Sony] may be forced into adding vibration back if the game developers and the gamers completely throw up their arms and say, 'This is not an interactive experience, especially at $599,'" Viegas continued.

Viegas also pointed to a couple of peculiar comments by Sony. "There have been Sony executives who have been quoted as saying that it would be possible to have third-party peripherals provide vibration... Why would a third-party be able to solve this technical problem?" he queried. "They also say that the lack of vibration today doesn't necessarily mean that that's their long-term strategy, so they have somewhat hedged their bets I think in the face of this strong criticism from the industry."

Of course, if Sony did look to a third-party to provide a pad with vibration, that company would likely be a licensee of Immersion anyway—Immersion has more than 20 licensees in the game industry. And why would Sony want to steer business away from their first-party product and towards third-party controllers? It simply doesn't make a whole lot of sense.

Viegas added, "It's interesting that the PS3 controller, if you felt it, it feels extremely light, flimsy almost. There's a lack of substance to what is an expensive product and there's a cavity in the handles that would actually accommodate two rotating mass motors. So it's possible that at the last minute they were taken out; it's possible that they could easily be added back in."

He continued, "If you look at the top 3 console suppliers, 2 of the 3 provide vibration as part of their gaming experience. Nintendo was obviously able to resolve the motion sensing and the vibration problem... and Microsoft has vibration, which is a key aspect of the gaming experience. [For Sony] to have made this decision I think is really taking a big risk with their product line, and it may be just the arrogance, that they've been in this space for so long that they feel they can raise prices indiscriminately, they can eliminate features by a stroke of their hand without any feedback from game developers..."

So what's next for Sony? Is vibration still a possibility for the PS3 controller? "Absolutely," said Viegas. "I think that they could either on their own solve their problem and decide to add vibration back in—they do run the risk of an injunction right at the same time they're launching a new product—or they could work with Immersion to help solve the problem and settle the lawsuit. We've always been very interested in working with them not only to resolve our legal differences but also to work with them to enhance their products. For example, we have what we believe to be a much better next-generation gaming technology that is more crisp and precise, would be less expensive to implement and we'd be happy to share that with them. In fact, we demonstrated the capability to them and they were quite impressed, but the lawsuit seems to be in the way."

"Vibration adds that third dimension—sight, sound and touch. Without touch... it's like playing in the closet with the lights off; there's no feedback, takes completely away from the gameplay," he concluded.


They can put rumble back if they are more cautious with lawsuit.

They backed off for a while until settle down.
 
It wasn't Sony fault but that all Immersion lawsuit fault. For regular built-in that would be Dualshock 3 controller with motion sensing and USB. Everyone that who are sensitive to rumble, or Dualshock then don't buy PS2 or PS3, that's simple but they don't listen what doctor said about stroke warning and it's their responsible to take care itself, and blame on them to get stroke issue and quit to sue on Sony. Just like people that's have seizure and pressure issue then do not buy any gaming system, stop to sue on gaming companies but they need read health warning from manual instruction then if in case and return to store with medical reason approval, or give to friends or something that can get money back.

Just like many deaf people are blame on TV companies because CC isn't work but that's not TV fault and its all channels fault such as MTV and CNN that doesn't have CC or rare to get it. I wish that digital cable would including CC that works on all channels and no more missing, customize like change colors for text and background, or can enable subtitles. It need take some prices off because of deaf specials.

For my area and rest of LA metro, in summer or fall 2006, Comcast and Time Warner are going takeover all Adelphia cable, changing into Comcast and Time Warner. Comcast would get Fuel TV by end of 2006 in all regions of US.
 
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