Pros thread for PS3

Foxrac

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Since, it got worse and worse due increasing more cons and problem against on PS3. I have create new thread about pros thing for PS3, including good news, discuss about how's good with PS3, also make fairly for them too. We will see on November about review on PS3 and more pros about it.

No bashing and no cons comment, please
 
PS3 on Display

One Tokyo retailer gets a demo unit.
by Anoop Gantayat

September 29, 2006 - Sony has taken another major step on its path towards releasing the PlayStation 3, with the Akiba Keizan Shimbun newspaper reporting today that at least one major Tokyo retailer has taken delivery of the first PlayStation 3 demo kiosk. At this rate, the system may actually make it out on schedule!

Accoridng to the paper, the multi-story Yodobashi Camera outlet in Tokyo's Akihabara district now has an actual PlayStation 3 unit on display. A monitor above the system shows trailers for games like Afrika, Genji, Heavenly Sword and The Eye of Judgment.

The system is strictly hands-off at this point, but the newspaper reports that customers were stopping to take a look before heading to the register to purchase Pokemon Diamond & Pearl for the DS.

For a picture of the first retail PlayStation 3 unit, check out the Akiba Keizai Shimbun website.

IGN: PS3 on Display
 
Might & Magic Creator Updates Game Industry

Jon Van Caneghem has plans for this, "the broadband era."
by Daemon Hatfield

September 26, 2006 - Over 50% of US households now have broadband Internet access. The move to broadband in recent years has opened up entirely new channels for people to access all kinds of media online. Trion World Network, a new game company setting up shop in Redwood City, CA, plans to take advantage of all this bandwidth.

Jon Van Caneghem, creator of the Might & Magic and Heroes PC game franchises, and Dr. Lars Buttler, a former EA executive, have recently announced the formation of Trion, a "publisher and developer of games and original entertainment for the broadband era." According to the company's announcement, Trion is here to revolutionize entertainment by exploiting the new opportunities that have arisen with the mass penetration of broadband Internet.

IGN spoke with Van Caneghem about what gamers can expect from Trion, and how he plans to take advantage of the broadband era.

Jon Van Caneghem: The biggest thing that I believe is possible now that hasn't really been done yet to any great extent is the ability make products that can be updated and changed very quickly so that you can monitor them, add to them, change them on the fly, and really make products that almost become a service as opposed to a stand alone product. So for all those years when I shipped a product and it went to retail and I waited for the reviews and hoped people liked it, and if it did a good job I might be able to do a sequel… You take all the feedback, then you work on the next game. And that's how we've been building games forever.

IGN: How have the opportunities for game development changed?

Jon Van Caneghem: It's like a game developer's dream -- we make all this stuff, we ship the game, and we don't know what parts people like and what they won't; we're only guessing, right? In this respect we can actually monitor what they're playing, see what they're doing, add to it in a shorter turn around time. Instead of a year or two for a sequel, we're talking weeks or days at this point.

IGN: Do you have anything planned for consoles?

Jon Van Caneghem: Consoles with connections, yes. Any connected device is our target.

IGN: Your press release says you plan to produce games and "original entertainment." Do you have plans for content besides games?

Jon Van Caneghem: The idea here is there are a lot of other people who want access to large numbers of people who are online: the media industry, television industry, the gaming industry, of course… And if we can provide them a manner in which they can get to people, whether it's a game or derivative of a game or a game in combination with other mass market entertainment, then that's the direction we want to go. Hope that's not too vague for you! (laughs)

IGN: Do you think this concept of updating games after their release is something unique to your company?

Jon Van Caneghem: It's unique in our turnaround time. People do patches, and we've done that before, but that's not really building a product that's live or is an online service. That's a very packaged goods mentality: we build it, we ship it, people enjoy it and that's that. The idea is: you get home, you have your favorite game, you login and something interesting is happening; and every day interesting things are happening in that game world. It creates a very different experience than when it's a finished, shipped product that's the same and never changes.

IGN: Might & Magic Creator Updates Game Industry
 
That's nice packing box of PS3. :D
tgs-2006-ps3-retail-packaging-20060924000815550-000.jpg
 
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