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#1 (permalink) |
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bloody phreak from hell
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Difficulty Levels?
I've played a lot of games and noticed how they adjust their difficulty levels.
They are the follow examples of how difficulty levels are adjusted... EASY - lots of power-ups MEDIUM - some power-ups HARD - few power-ups All enemy behaviors don't change. EASY - enemies shoot with poor accuracy MEDIUM - enemies shoot with good accuracy HARD - enemies shoot with excellent accuracy Power-ups remain the same. EASY - less enemies MEDIUM - more enemies HARD - too many enemies Power-ups and enemy behaviors remain the same. EASY - enemies require 1 to 3 hits to kill MEDIUM - enemies require 3 to 5 hits to kill HARD - enemies require 5 to 7 hits to kill Power-ups and enemy behaviors remain the same. What kind of difficulty levels do you like and/or does it vary on the type of game you're playing?
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#2 (permalink) |
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bloody phreak from hell
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For me, it's hard to say... I guess I'll say that it depends on the game.
If the game is intended to be realistic, then I would prefer that the enemy behavior remain realistic and not god-like. For instance, military shooting games... I prefer the enemies to remain the same or improve on their shooting/fighting skills. There are some games where some enemies remain the same, but their bullets do more damage. That's something I don't like. A couple good military games I like are Black and Metal Gear Solid. If the game is intended to be fantasy, then I don't mind if it was unrealistic. One example would be God of War. On all levels of difficulties, the enemies act the same... but require more hits to kill. This is good because I can explore my combo options more often. The big bosses are harder to kill and can hurt you easily. That's also fine with me, cuz there isn't much to change except making them harder. One game that is absolutely horrible with difficulty levels is that they start out with so much more than humanly possible that it would take an extreme professional to barely get out alive. For instance, no matter what you do... one hit by any enemy at any time results in death... and their accuracy is god-like (they even hit you when you're jumping in mid-air). An average player will receive at least 50 hits before completing a level.
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#3 (permalink) | |
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HARDCORE
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Mine:
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#5 (permalink) | |
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bloody phreak from hell
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Quote:
For instance, I beat Tron 2.0: Killer App at 100%. I unlocked unlimited energy and all weapons. I beat Black on EASY and MEDIUM to unlock silver weapons (unlimited ammo). With that, I beat HARD and unlocked a new weapon (rifle/grenade combo).
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#8 (permalink) |
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bloody phreak from hell
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That's right. Some games have secret and/or longer endings when the game is completed on the most difficult setting.
One good example would be... Halo. ![]()
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#9 (permalink) |
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*slotting*
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Yeah easy could be fun, but hard have more stuff to offer, I know another example is Silent Hill.
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#10 (permalink) |
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bloody phreak from hell
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I've never played Silent Hill. What does that game have to offer between easy and hard difficulty settings?
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#11 (permalink) |
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bloody phreak from hell
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#12 (permalink) |
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*slotting*
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It have about 3-5 different endings and if you do too simple, you got a lousy ending, but if you do good and hard-working then you get the best ending. It's not about the difficulty, but the benefit from how you do the game.
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Finally found Ruby, my puppy ![]() See this thread for more info. http://www.alldeaf.com/our-pets/5515...ml#post1049543 But my computer is still unreliable so be patient with me please
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#13 (permalink) | |
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bloody phreak from hell
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Quote:
I do know that there are some games that have multiple endings, but not based on the difficulty level... but by what you do in the game. For instance, the Oddworld series has at least 2 endings depending on how many "prisoners" (known as Mudokons, your people) you freed. Oddworld: Abe's Oddysee (Playstation) There are 99 Mudokons. Save 1 to 49, you get a bad funny ending. Save 50 to 98, you get a good ending. Save 99, you get a good ending plus a secret movie gallery. Oddworld: Abe's Exoddus (Playstation) There are 300 Mudokons. Save 1% to 49%, you get a bad ending. Save 50% to 99%, you get a good ending. Save 100%, you get an excellent ending. Save 0%, you get a horrible ending. I have both and enjoyed them a lot. Even though they're 2-D, I enjoy the puzzle concept where I have to think of a proper pattern or strategy to complete certain tasks. Oh, there's also Oddworld: Munch's Oddysee (Xbox). Save less than 50%, you get a bad ending. Save 50% to 75%, you get a neutral ending. Save more than 75%, you get a good ending.
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#15 (permalink) | |
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*slotting*
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Quote:
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Finally found Ruby, my puppy ![]() See this thread for more info. http://www.alldeaf.com/our-pets/5515...ml#post1049543 But my computer is still unreliable so be patient with me please
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#16 (permalink) |
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Lets ride horses!
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Wait a min Really I didn't know....... I thought Easy to Difficulty are same ![]() Example... I thought.... Easy just slow down and less monsters than difficulty with many monsters game? ![]()
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#17 (permalink) | |
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bloody phreak from hell
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On EASY, they usually offer you a lot of free stuff and confront you with fewer enemies. Sometimes, the AI (artificial intelligence) is dumb enough that they can't really fight well against you. For instance, a FPS (first person shooting) game will have enemies shooting at you. 1 out of 10 bullets will hit you or those bullets will inflict 1/10 damage to your health. You will probably find a lot of health packs and those enemies will probably require 1 to 2 hits to kill them. If it was on HARD mode, 1 out of 2 bullets will hit you or those bullets will inflict 1/3 damage to your health. You will probably have a hard time finding health packs and your enemies will require 4 to 5 hits to kill them. Play the game on EASY mode and you'll get used to where everything is. It will also help you determine whether you should try killing everyone or you should just run through the level while shooting as little as possible. When you play again on NORMAL, then HARD... you will eventually memorize most of the game and know your way through. I find that I usually beat HARD mode in a shorter time than EASY mode because I've memorized most of the game and learned that there are some places that I can just run through instead of standing there trying to kill every single person in the room. ![]()
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#20 (permalink) | |
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bloody phreak from hell
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I have friends who played a lot of Mario Kart and were skilled at it. This led them to believe that they would be skilled at Gran Turismo. They were wrong. ![]()
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