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#31 (permalink) |
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Registered User
Join Date: Mar 2003
Location: North Carolina
Posts: 10,879
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wtf?! now Nintendo's part of KKK?
Demo 3: Irritating stick The third demo showed how the controller could improve your standard puzzle-type game. The demo dusted off the Kuru Kuru Kururin, or irritating stick, baton from the Game Boy Advance puzzle game. The demo segment charged us with guiding the rotating stick through a winding pattern in a cave setting that was fraught with peril. The demo began with us lining up our colored crosshair with the large jewellike decoration at the center of the stick. Once that was done we had to guide the spinning stick through a windy path to collect coins, all while avoiding touching the side of the path or hitting moving blocks. Hitting or brushing against either reduced our stick's health bar. Fortunately, picking up coins restored it. Springlike bumpers were peppered throughout the route to help change your stick's spin, either forward or backward, which came in handy for navigating some of the tighter spaces. |
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#34 (permalink) | |||
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Gimme some Poring Love!
Join Date: Jan 2005
Location: Back in Chicago!!!! Good to be home again!
Posts: 147
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Sony didn't have that on their remote controller because in order to turn off the PS2, you would have to depress the button for a certain time till it will turn off. It's a mechanism that's built in the PS2 and require human interaction. If the PS3 comes out with an operational button that can turn the system off instantly, I'm pretty sure the next remote controller will have that. As for the controller for the PS3, it's a prototype and is not intended to be the final prototype for the PS3. Sony is seriously thinking about scraping the boomerang/banana look of the PS3 controller and replace it with something better since the PS3 console has been delayed. I read it somewhere from one of your articles that you guys posted here, but frankly I forgot which one. I can look again to find the article, to support my comment. Think about the ergonomics for the Revolution controller, there will be a controller shell to hold the remote controller in place so you can use the Nintendo GameCube controller's look and feel to play games. But ergonomically speaking, think about it, if you have a "remote controller" like device with a port to allow an extension of the controller like the analog stick add-on with a wire to the extension port, you will be more relaxed and freed up because it's not so close to each other. With other controllers, we would have to bring our shoulders and arms close to hold the controller with both hands. With the Revolution controller, you might not have to, you can just relax your right hand on your right leg, or right arm of your chair (depending on your sitting preference) and for your left hand, you can relax it on your left leg or left arm of your chair and play whatever you want. It will also help your back stay in posture because with the standard controllers, I have seen many people with an arched back. They would complain that their back hurts probably because the controller is the cause. Maybe it will help improve your gaming skills? Who knows? All I'm saying is don't criticize something if you haven't tried it yet. If you tried it and didn't like it, you have the right to criticize it. |
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#35 (permalink) | |
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Gimme some Poring Love!
Join Date: Jan 2005
Location: Back in Chicago!!!! Good to be home again!
Posts: 147
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Quote:
Mario and Luigi: "What-a that? he's so... Big-a!" Arnie: "I'm here to *claps hands* Pump you up!" Mario and Luigi: *craps in their pants* "Holey Moley!" |
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#36 (permalink) |
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Registered User
Join Date: Jun 2005
Posts: 1,010
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http://www.joystiq.com/entry/1234000630060614/
![]() only 15% against and 19% undecide while there is whoop 66% support.
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#37 (permalink) |
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Registered User
Join Date: Mar 2003
Location: North Carolina
Posts: 10,879
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word has it that Nintendo plans to launch the Nintendo Revloution into the US first than any other countries as Japan and Europe. and as for Hideo Kojima, the creator of Metal Gear series, is interested in the Revloution also...so perhas in the future, he would show off some of his games (besides MGS) to the Revloution also. Kojima has created his own company "Kojima productions" with a foxhound symbol from the MGS series so he and his company are already producing some games for the next gen consoles for PS3 and Xbox360. (possibly Revloution also...)
Revolution could launch outside Japan first - Nintendo Tom Bramwell 11:48 09/11/2005 Jim Merrick on Revolution launch plans, pricing, downloads, more... Revolution won't necessarily launch in Japan first, according to Nintendo Europe's senior vice president of marketing Jim Merrick, who also has some strong words for Epic Game's Mark Rein, who recently criticised the platform holder's next-generation plans. Speaking in an interview with our sister site Eurogamer today, Merrick said Revolution might "not follow the stereotypical formula of Japan first, then the US, then Europe some time later". "Anything's possible," he said, when asked if the console could conceivably launch in Europe first. Reacting to Mark Rein's recent suggestion that games using the Revolution's freestyle controller would be "gimmicky" and "cheap", Merrick paid tribute to Epic's strengths, but added, "he doesn't have a Revolution controller, he doesn't have a dev kit, he's talking about something he knows nothing about," before issuing something of a challenge - "if he'd like to get a dev kit and really dig into it, then I'd be interested to hear what he has to say." Merrick also answered questions about pricing possibilities for the Revolution's back catalogue downloads, talked about other download possibilities, and confirmed that the console's 512MB of Flash memory will be expandable. The Nintendo executive also reaffirmed, "I would be very disappointed if I went to E3 and didn't play Revolution games," and said that Metal Gear Solid creator Hideo Kojima was among developers working on the system. Nintendo's Revolution is expected to launch in 2006. You can read the entire Jim Merrick interview on Eurogamer. ~ GameIndustry.Biz |
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#38 (permalink) |
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Mr. Movie Guy
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I read a report the other day that Revolution, like Nintendo DS is capable of having an online multiplayer session using just one disc.
That mean many will get to sample free games by playing them with the others via the Internet. Hmm... So not everybody will have to own a copy of the game in order to play it then. On Xbox and Sony, you need a copy of the game to play it online, but on the Revolution, all you need is to find somebody who is hosting the game and you can join without needing the copy of the game. Not confirmed yet though, but should be interesting and a good way to sample games before buying them. Perhaps Microsoft should consider marketing their games this way by using a similar method. |
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#39 (permalink) |
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Registered User
Join Date: Mar 2003
Location: North Carolina
Posts: 10,879
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just heard from feburary issue of electronics gaming monthly that shigeru miyamoto (mario creator) mentioned recently that there's one more secret yet revealed for the Nintendo Revloution...
gee, and I wonder it's something that is MUCH better than the controller remote? well, let's hope so! |
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#40 (permalink) |
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Badass ButchBoi
Join Date: Apr 2004
Posts: 1,349
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what a ugly design of nintendos
__________________
"Greetings, Kermit the Frog here And today I'd like to tell you a little bit About the color green Do you know what's green? Well I am for one thing You see frogs are green, and I'm a frog And that means I'm green, you see"
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#41 (permalink) | |
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Registered User
Join Date: Mar 2003
Location: North Carolina
Posts: 10,879
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#43 (permalink) | |
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Registered User
Join Date: Mar 2003
Location: North Carolina
Posts: 10,879
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#44 (permalink) |
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RJR2K6
Join Date: Jan 2005
Location: Soon moving to Rochy
Posts: 1,821
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Oh, and back in 90's, the joysticks were flat like a keyboard, and I used my foot to control it. however, when N64 came out in 1996, I had to treat N64 controllers like if they were actually a computer mouse, except the Z button was inaccessible.
I have limited movements on my left hand and I am getting used to using hand on the joystick. I think that it would be great if all of game companies would design the controllers specially for the disabled so that they can have equal access ANY VIDEO GAME just like everyone else. |
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#45 (permalink) | |
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Banned
Join Date: Nov 2005
Location: Currently Syracuse, NY
Posts: 692
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#46 (permalink) | |
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bloody phreak from hell
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__________________
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#48 (permalink) | |
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Banned
Join Date: Nov 2005
Location: Currently Syracuse, NY
Posts: 692
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Quote:
Actually if it wasn't for the N64, the PSX controller wouldn't have adopted two analog sticks. |
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#49 (permalink) | |
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Registered User
Join Date: Mar 2003
Location: North Carolina
Posts: 10,879
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#50 (permalink) |
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bloody phreak from hell
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Actually, I wouldn't call it a joystick. I would call it a thumbstick. A joystick is something you can actually put your hand on.
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