05-10-2008, 02:06 AM
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#15 (permalink)
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*slotting*
Join Date: Mar 2007
Location: Fourth Plain Village WA
Posts: 4,810
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Quote:
Originally Posted by VamPyroX
Ah, ok.
I do know that there are some games that have multiple endings, but not based on the difficulty level... but by what you do in the game.
For instance, the Oddworld series has at least 2 endings depending on how many "prisoners" (known as Mudokons, your people) you freed.
Oddworld: Abe's Oddysee (Playstation)
There are 99 Mudokons. Save 1 to 49, you get a bad funny ending. Save 50 to 98, you get a good ending. Save 99, you get a good ending plus a secret movie gallery.
Oddworld: Abe's Exoddus (Playstation)
There are 300 Mudokons. Save 1% to 49%, you get a bad ending. Save 50% to 99%, you get a good ending. Save 100%, you get an excellent ending. Save 0%, you get a horrible ending.
I have both and enjoyed them a lot. Even though they're 2-D, I enjoy the puzzle concept where I have to think of a proper pattern or strategy to complete certain tasks.
Oh, there's also Oddworld: Munch's Oddysee (Xbox). Save less than 50%, you get a bad ending. Save 50% to 75%, you get a neutral ending. Save more than 75%, you get a good ending.
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Interesting! Sometimes it's fun to see many different endings, ya know?
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